black and white bed linen

Remvale Equipment Store

Your one-stop shop for weapons and items before the adventure begins

Weapons

Simple Weapons

Melee

  • Dagger (15ft thrown)1d4Piercing2g

  • Club1d4Bludgeoning1g

  • Staff1d6Bludgeoning1g

  • Spear (15ft thrown)1d6Piercing3g

  • Handaxe (15ft thrown)1d6Slashing4g

  • Mace1d6Bludgeoning5g

  • Shortsword1d6Piercing8g

Ranged

  • Sling (25ft)1d4Bludgeoning5g

  • Light Crossbow (30ft)1d8Piercing10g

Martial Weapons

Melee

  • Longsword1d8Slashing15g

  • Battleaxe1d8Slashing15g

  • Warhammer1d8Bludgeoning15g

  • Greatsword2d6Slashing25g

  • Greataxe1d12Slashing25g

  • Halberd / Glaive1d10Slashing20g

Ranged

  • Longbow (40ft)1d8Piercing25g

  • Heavy Crossbow (35ft)1d10Piercing30g

Ammo

  • 20 arrows/bolts2g

  • 20 sling stones1g

Armor

Light

  • Leather — Light — 11 — add full DEX — 10g

  • Reinforced Leather — Light — 12 — add full DEX — 20g

Medium

  • Hide — Medium — 13 — add up to +2 DEX — 20g

  • Chain Shirt — Medium — 14 — add up to +2 DEX — 35g

  • Scale — Medium — 15 — add up to +2 DEX — 45g

Heavy

  • Chainmail — Heavy — 16 — no DEX — 60g

  • Splint — Heavy — 17 — no DEX — 80g

Shield

  • Shield+2 AC10g

Adventuring Gear

Essentials

  • Backpack — 2g

  • Bedroll — 1g

  • Rations (5 days) — 5g

  • Waterskin — 1g

  • Rope (50ft) — 2g

  • Lantern — 5g

  • Oil flask — 1g

  • Torches (5) — 1g

  • Tinderbox — 1g

Utility

  • Grappling hook — 2g

  • Crowbar — 2g

  • Hammer + pitons — 3g

  • Chalk — 1g

  • Basic lock picks — 10g

  • Healer’s kit (out of combat 1d6 heal) — 10g

Clothing & Travel

  • Cold-weather cloak — 5g

  • Waterproof cloak — 5g

  • Simple tent — 10g

Consumables

  • Minor Healing Salve (heal 1d6) — 10g

  • Stamina Draught (ignore fatigue/penalty once) — 10g

  • Flash Powder (blind 1 round in 5ft) — 8g

  • Smoke Bomb (create cover 1 round) — 8g

  • Antimagic (remove magic status effect) — 10g

(Limit 3 consumables total.)

Trinkets and Misc

  • Charm of Luck — 20g
    Reroll one d20 roll (one-time).

  • Traveler’s Map — 10g
    Advantage on one navigation/travel check (per rest)

  • Warding Thread — 15g
    Once, reduce incoming damage by 1d6 (one-time).

Starting Money

Each player starts with:

100 Gold

You may buy...

  • 1 armor set

  • 1 shield

  • Up to 2 weapons

  • Any reasonable adventuring gear

  • Up to 3 consumables

If you want something weird but cool, ask the GM.

Pre-Built Kits

If you want to shop in 30 seconds:

Martial Kit — 90g

  • Chain Shirt (35g)

  • Shield (10g)

  • Martial weapon (20g avg)

  • Dagger (2g)

  • Rope, rations, torch pack (10g)

  • 1 healing salve (10g)

Skirmisher Kit — 85g

  • Reinforced Leather (20g)

  • Longbow or Light Crossbow (25g/10g)

  • Shortsword (8g)

  • Dagger (2g)

  • Ammo (2g)

  • Rope, rations, lantern (12g)

  • 1 healing salve (10g)

Caster/Support Kit — 80g

  • Leather (10g)

  • Simple weapon (5g)

  • Healer’s kit (10g)

  • Lantern + oil (6g)

  • Rope + rations (7g)

  • 2 consumables (20g)

  • 1 fun special (20g)

Found exactly what I needed for my quest—quick, reliable, and stocked with rare gear.

Arin

A smiling adventurer holding a newly purchased sword outside Remvale Shopping Center.
A smiling adventurer holding a newly purchased sword outside Remvale Shopping Center.

★★★★★