Remvale Equipment Store
Your one-stop shop for weapons and items before the adventure begins
Weapons
Simple Weapons
Melee
Dagger (15ft thrown) — 1d4 — Piercing — 2g
Club — 1d4 — Bludgeoning — 1g
Staff — 1d6 — Bludgeoning — 1g
Spear (15ft thrown) — 1d6 — Piercing — 3g
Handaxe (15ft thrown) — 1d6 — Slashing — 4g
Mace — 1d6 — Bludgeoning — 5g
Shortsword — 1d6 — Piercing — 8g
Ranged
Sling (25ft) — 1d4 — Bludgeoning — 5g
Light Crossbow (30ft) — 1d8 — Piercing — 10g
Martial Weapons
Melee
Longsword — 1d8 — Slashing — 15g
Battleaxe — 1d8 — Slashing — 15g
Warhammer — 1d8 — Bludgeoning — 15g
Greatsword — 2d6 — Slashing — 25g
Greataxe — 1d12 — Slashing — 25g
Halberd / Glaive — 1d10 — Slashing — 20g
Ranged
Longbow (40ft) — 1d8 — Piercing — 25g
Heavy Crossbow (35ft) — 1d10 — Piercing — 30g
Ammo
20 arrows/bolts — 2g
20 sling stones — 1g
Armor
Light
Leather — Light — 11 — add full DEX — 10g
Reinforced Leather — Light — 12 — add full DEX — 20g
Medium
Hide — Medium — 13 — add up to +2 DEX — 20g
Chain Shirt — Medium — 14 — add up to +2 DEX — 35g
Scale — Medium — 15 — add up to +2 DEX — 45g
Heavy
Chainmail — Heavy — 16 — no DEX — 60g
Splint — Heavy — 17 — no DEX — 80g
Shield
Shield — +2 AC — 10g
Adventuring Gear
Essentials
Backpack — 2g
Bedroll — 1g
Rations (5 days) — 5g
Waterskin — 1g
Rope (50ft) — 2g
Lantern — 5g
Oil flask — 1g
Torches (5) — 1g
Tinderbox — 1g
Utility
Grappling hook — 2g
Crowbar — 2g
Hammer + pitons — 3g
Chalk — 1g
Basic lock picks — 10g
Healer’s kit (out of combat 1d6 heal) — 10g
Clothing & Travel
Cold-weather cloak — 5g
Waterproof cloak — 5g
Simple tent — 10g
Consumables
Minor Healing Salve (heal 1d6) — 10g
Stamina Draught (ignore fatigue/penalty once) — 10g
Flash Powder (blind 1 round in 5ft) — 8g
Smoke Bomb (create cover 1 round) — 8g
Antimagic (remove magic status effect) — 10g
(Limit 3 consumables total.)
Trinkets and Misc
Charm of Luck — 20g
Reroll one d20 roll (one-time).Traveler’s Map — 10g
Advantage on one navigation/travel check (per rest)Warding Thread — 15g
Once, reduce incoming damage by 1d6 (one-time).
Starting Money
Each player starts with:
100 Gold
You may buy...
1 armor set
1 shield
Up to 2 weapons
Any reasonable adventuring gear
Up to 3 consumables
If you want something weird but cool, ask the GM.
Pre-Built Kits
If you want to shop in 30 seconds:
Martial Kit — 90g
Chain Shirt (35g)
Shield (10g)
Martial weapon (20g avg)
Dagger (2g)
Rope, rations, torch pack (10g)
1 healing salve (10g)
Skirmisher Kit — 85g
Reinforced Leather (20g)
Longbow or Light Crossbow (25g/10g)
Shortsword (8g)
Dagger (2g)
Ammo (2g)
Rope, rations, lantern (12g)
1 healing salve (10g)
Caster/Support Kit — 80g
Leather (10g)
Simple weapon (5g)
Healer’s kit (10g)
Lantern + oil (6g)
Rope + rations (7g)
2 consumables (20g)
1 fun special (20g)
Found exactly what I needed for my quest—quick, reliable, and stocked with rare gear.
Arin
★★★★★