Barbarian Class

Overview

The Barbarian is a relentless frontline warrior driven by instinct, endurance, and raw physical power. In this hybrid system, Barbarians remain simple, brutal combatants—but they also channel inner force through primal rites, giving them supernatural edges without becoming spellcasters in the traditional sense.

They excel at: Soaking damage, Controlling space, Delivering heavy melee hits, Staying alive against impossible odds

Main Stat

Constitution (CON)

🛡️ Armor & Weapons
🎯 Saving Throws
  • Armor: Light armor

  • Weapons: Simple + Martial melee weapons

  • Shields: Not proficient

  • Strength

  • Constitution

📏 Hit Points
  • Starting HP: 22

  • Level 1 HP: 1d12 + CON modifier

  • Level Up HP: 1d10 + CON modifier each level

Barbarians have the highest HP in the game.

🧮 Proficiency Bonus
🪓 Starting Armor Class
  • Levels 1–4: +1

  • Levels 5–8: +2

  • Levels 9–10: +3

  • Base AC: 12 + DEX modifier

  • Armor can adjust this

🧭 Common Activities

Barbarians are typically seen:

  • Charging first into combat

  • Smashing obstacles

  • Intimidating foes

  • Tracking prey

  • Pushing or dragging heavy objects

  • Tanking hits for the party

  • Wrestling monsters

  • Acting on instinct over strategy

🔥 Level-Up Gains (General)
💥 Level 1 Starting Feature

At each level, a Barbarian gains:

  • More HP

  • Proficiency increases at levels 5 & 9

  • Ability Score Increases at levels 4 & 8

  • 1 new Rite

Unbreakable Rage

Once per round, when you take damage, you may reduce that damage by 1d4 + CON modifier.

  • Always on (no activation needed)

  • Works against physical and magical damage

🌀 Barbarian Primal Rites (Spell System)
🔱 Barbarian Rite List (Choose 1 at each new level)

Barbarian Rites are instinctive surges of force.

Spell Test:

d20 + CON + Proficiency vs DC 12

Level 1 Rites

Iron Rage - Once per round, reduce incoming damage by an additional 1d4.
(Stacks with Unbreakable Rage.)

Brutal Charge - Passive - When you move at least 10 feet toward an enemy and hit them,
deal +1d6 damage.

Primal Roar - Unleash a roar that frightens enemies within 15 ft for 1 round. Enemies roll a Paralyze Save

Thick-Skinned - Passive - Gain +1 AC permanently.

Blood Surge - Passive - When you drop below half HP, gain +2 to attack rolls for the rest of combat.

Titanic Strength - Passive - You count as one size larger for grappling, shoving, lifting, and breaking objects.

Level 3 Rites

Stonebound - Passive - You gain resistance to bludgeoning damage and deal +1d6 additional bludgeoning damage with attacks.

Berserker Rite - Passive - Make two melee attacks with a -3 modifier in one action.

Relentless Heart - Passive - When you fall to 0 HP, roll a d20:

  • 10+ → Recover 25% HP instead

  • Once per rest

Explosive Strike - Your next melee attack deals +3d6 damage and pushes the target 10 ft.